Sunday, 14 December 2008
When I judge a game, I look at the storyline, the characters and the visuals, not necessarily meaning graphics but the concepts and ideas. I like to know that what I’m playing is new and unlike anything I’ve played before. That is why some of my all time favourites are RPG’s, especially the brilliant Final Fantasy series. But that’s just me and every gamer will have a different perception. I don’t think the word gameplay has a set meaning. The gamer makes their own meaning and judges a game on their own laws of gameplay.
The element of gameplay isn’t something you can choose to put into a game. It’s manufactured with the game, no matter what kind of game it is. The only thing that can be formulated in gameplay is which characteristics are stronger than others.
Sunday, 7 December 2008
Saturday, 6 December 2008
Some say that the game control pad and the joystick are a dying trend although I really hope that this isn’t the case. I see these elements of gaming to be important to the identity of the platform and the games you play. After all, the original design for the PS3 game pad was ridiculed for being rather unconventional in appearance. However, the design was specifically designed for conventionality. So this said, appearance is important even when it comes to games consoles.
Thursday, 4 December 2008
Saturday, 29 November 2008
The art director is responsible to the game producer, who is way at the top. It’s unquestionably a creative role. Being the lead artist for the art team, it requires a high amount of imagination and willpower to fabricate new ideas.
I don’t think that there is a lot of difference between the art direction of a game and that of a film. Their goals are really the same. The one main difference I’m aware of is that in a game you have control over what direction you go in to unravel the story.
If I wanted to become an art director in the future I would obviously need to be a very talented artist and maintain a creative mind but what is also imperative is that you are a leader. You would need to be ready to give guidance to the team you are responsible for.
Wednesday, 26 November 2008
I think one of my favourite game companies is definitely EA. They produce some of the most popular and successful games ever. They are most certainly one of the most crucial developers in the industry.
I’ll keep working on my blog with the next topic soon. Thanks for reading.
Wednesday, 19 November 2008
Next I'm going to show the two biggest disasters of all time. I was too embarrassed to present them in the assessment, where now they just make me laugh, so i'll share the joy. "The Wire Project" started off well and I didn't have much left to do but then, the day before it had to be presented to Heather, my flatmate killed it. It was meant to be a horse but now it really doesn't resemble anything.
The next one is even worse. Its the "Self-portrait". This is the other project I couldn't bear to present to the whole group in the assessment but it is pretty shocking.
It started out fine with the neck and the jaw but when I began modelling the face, the clay began to dry and thus became really resiliant. Thats not the only humiliating part though. I then realised I had no clay left for my hair. I would give it another go but as a student, I'm not exactly in a position to be throwing my money around.I'll move on now anyway.
Now for the drawing work I've done. Firstly, "The Canal Project". Unfortunately, I haven't got much experience with drawing environments but I hope I'm getting the hang of it.
I was walking up and down the canal thinking of a good viewpoint. I eventually decided on this one. I think its alright but there is definitely room for improvement. Next is the "The Archway Project".
I feel, again, I could have done better. It looks rushed but I think its all in my line of improvement. Next is "The Fossil Project". I was actually proud of this one.
This is where I see a change in my rendering skills. I don't know why one side appears darker than the other. Perhaps it was merely due to the scanning process but I can't say for sure. I did a number of sketches which I was proud of but I think this is my favourite.
Soon I will need to add some more of my work so stay tuned!
Monday, 10 November 2008
Opinions are maybe the most prevalent issue that a games writer faces. If one reviewer writes that a particular game is a good purchase and another writes that it would be a waste of your money, who should the reader believe. I for one don’t hold much faith in what a reviewer says because I think I can only really trust my own opinion.
Games reviewers are paid by the magazine they write for... I think.
What you will find in basically every computer game magazine you read is the objective ranking system, giving a game a score based on its content and characteristics. Again, this is only based on opinions. I quickly browsed through this month’s issue of PSM3. Most of the points they made to rate the game in question was based on opinion. This really isn’t necessary. All the reader wants to know is what is in the game so they can form their own judgment. At the end of the day, reviewers are just gamers, like us.
New Games Journalism has been used by game reviewers since 2004 and was created by Kieron Gillen. NGJ is pretty much a collection of subjective experiences gathered from both real life and computer games, forged to fabricate a unique story. I don’t often read the articles unless it about a game I love. The examples of what I have read in the past though are okay I suppose. I don’t have any particular feelings about it. I’ve tried to look up different styles of game writing but I couldn’t find any that I could say have definitely been used in game reviewing. I did find a technique called gonzo journalism however, which I found interesting.
When it comes to my own writing, I feel quite confident. I like the simple style I apply because using is never a challenge. I would say that I write objectively but at the same time I’m somewhat subjective. I like to think I use a healthy combination of the two.
Saturday, 25 October 2008
More recent changes consist of the very obvious, so called “next-generation” of gaming which is both the Playstation 3 and Xbox 360. The title speaks for itself. This change in technology is still something I am in awe of and the way it is used also seems to be improving continuously.
I began to search the web for some ideas of where the gaming industry is headed and I came across some interesting results. The first theory I discovered was the concept of never-ending games. This plan has already taken form with the hugely successful “Spore”. The key idea of this game is that you start at the core and develop. Initially, you are a single-celled organism. You then evolve into a creature which you design. Then you move on to generate entire planets but it doesn’t stop there. You can then expand throughout the entire universe of Spore. So you see the possibilities are infinite.
Next, by the year 2018, the same website predicted the end of game consoles. However, they foretold the design of a device that projects images directly into your eyeball, causing the new generation of gaming. In the even further future, I’ve read that you will be playing games that actually learn. Beyond that, a computer package could exist that is a thousandth of the size they are now. It doesn’t stop there. In the not so far away future, the real-life matrix may be in action and also you’ll be able to download your mind into a computer. Your body dies but you live in a virtual world forever.
Now, I should add a little more detail into my personal gaming profile. This time I’m going to write about my future of gaming and what I’m looking forward to. In the future I like the idea of never-ending games. I think it would be better for people like me perhaps who don’t get addicted to games easily. I don’t like to spend a lot of time playing games. I also like the thought of owning a handheld with the power of the current “next-gen” systems. The rest I’m not completely sure about.
In terms of games I’m looking forward to playing, well there are quite a few. First off, I’m so excited about the release of “Tomb Raider Underworld” which I think is November 21st. Good times. I’m also waiting for “Final Fantasy XIII” and “Final Fantasy Versus XIII”, “Disgaea 3”, “Resident Evil 5” and “Bioshock”. There are more but these are my particular favourites at the moment.
Right now there are a lot of exciting things to look forward to but there are some that are more enthusing than others. Here is where I stop. Thank you for reading.
Friday, 17 October 2008
Computer games started to undergo huge advances and in the early 1980’s and the forever famous platformer arrived. One of the earliest platform games was Donkey Kong and it was developed and released in 1981 by Nintendo. The following year came the release of even more winning titles such as Jungle King, Pitfall and Moon Patrol, so as you can see, even in the space of a year the platform genre flourished remarkably.
By the end of the 80’s, famous games such as Super Mario Bros, Pacman, Metroid and Mega Man were available and all of these titles even went on to release sequels. This was the second biggest change in games during the 1980’s because this is when the industry began to produce famous names... well, famous at least to any gamer. But the biggest change, the change that altered the way people played games is where they were brought into the household making them more available to potential fans.
I wrote last time a quick brief about my own gaming history but now I’m going to shed a little more light onto where my interests lie. When I was younger my tastes were quite limited. I became obsessed with the Tomb Raider series when I got my hands on my own Playstation after over a year of playing on my cousins. But having my own PS1 awakened me to other genres. For instance, the first game I opened on Christmas day when I got my Playstation was Resident Evil 2. Perhaps not the most suitable game for a 10 year old but never mind.
So after I grew a fondness for the survival-horror genre, I branched even further. My childhood friend introduced to the awesome Final Fantasy series, starting with FF7. I still love the series now and I’m clearly not the only one since they’re now working hard to release the 13th in the collection. Final Fantasy is the reason why I RPG’S are my favourite genre of all.
I’m going to stop here because I don’t want to give too much away too soon but also because I’ve gone over my word limit. Oops.
Thank you for reading, I’ll update soon.
Wednesday, 15 October 2008
I have been playing on computer games for as long as I can remember. This began with Super Mario on the NES and currently I am playing on Soul Calibur 4 on my PS3 and I’ve also began to go through Tomb Raider Anniversary again. But what happened from then to now is pretty extensive. After Super Mario my sisters and I began to play on our Sega Megadrive with games like Sonic the Hedgehog and Streetfighter. I would go around to my cousin’s house quite a lot because he had a Playstation. It was there that I discovered Tomb Raider and straight away I knew I had found one of my most favourite games. Even now it is a personal classic of mine and I am eagerly awaiting the release of Tomb Raider Underworld, the first of the series to go next-gen.
Anyway, after I discovered Tomb Raider I finally got a PS1 of my own. It was Christmas and I had been nagging my poor mum for months. Then my friend introduced me to another personal favourite, Final Fantasy VII. From there I discovered many new games but none were as important as the next leap in gaming evolution which was the PS2. I was getting older and my taste in games was expanding broadly. For example, I made a hasty and worthwhile purchase in GTA3 and other games I fell in love with were Burnout, God of War and Disgaea, to name a few.
Now I own a PS3 and I have continued to follow the development of my favourite games. The evolution of computer games is the core reason that I have carried on playing and it’s the reason I am going to keep on playing, to assure that I witness all future advancement the gaming industry makes.
Tuesday, 7 October 2008
The purpose of this blog is to record all of my discoveries, which ultimately fuel my passion for computer games. I hope that my personal style of writing will draw the eye of young people like me, nonetheless, it would be amazing if my blog attracted people of any age group.
I know that this is a relatively short entry but I hope you find Dan's Pod interesting and furthermore, that you choose to follow my research. Thank you for reading.
Watch this space!