Additive and subtractive are terms used to depict the method in which a level is made within the game engine. Some engines use the subtractive creation where you begin with solid masses and use brushes to shape them. But this can cause some complications such as crashing. The additive creation works in the opposite way where you begin with a bare space and build up from there.
Some developers buy into proprietary game engines. This can have its advantages and disadvantages. If they produced their own game engine, they could be praised for building the technology that makes their games original. Also, other developers may want to invest in the engines they make, giving them a hefty profit. The downside could be that it takes a lot of time and money to generate.
The key issues for “next-gen” game engines are that because games are becoming more complex and require every little detail to be perfect to make it work. So it’s pretty clear that there is a lot of demand for new technology that is both effective and reliable to use.
Saturday, 7 February 2009
Game Engine Technology
A game engine is a software system intended for the design of computer games. The centre function of a game engine consists of a rendering and physics engine, animation, AI, sound, scripting and networking on top of other minor purposes.
Tuesday, 27 January 2009
Gaming Culture
When it comes to gaming, I’m more of a casual gamer. I’m not really part of any culture. I’ve never attended a launch party, a LAN party or a gaming conference. Neither have I ever played online. I have to be honest, I don’t play on games all that often but I do enjoy a quick round once in a while. Although there are some games that can keep me glued for hours.
How much of my life does it occupy? Recently with all the work and the projects we’ve been assigned, not a lot, but I try and find some time. Gaming definitely isn’t the biggest part of my life. I think it once was when I was in school. Now however, I’ve found interest in many different things and computer games are just a part of who I am.
Now I’ve been asked if I have friends who I only know through MSN. I’m not sure how this is relevant to game culture. Maybe I’m just being stupid but it wouldn’t be the first time. But the answer to the question is, yes I do. Some random people, from all over the world have friend requested me on Facebook purely because I have the same surname.
This has trailed off a little from game cultures but I have hardly any experience in this topic. I apologize for being a bit useless. Hopefully I’ll have a lot more to say in future posts.
How much of my life does it occupy? Recently with all the work and the projects we’ve been assigned, not a lot, but I try and find some time. Gaming definitely isn’t the biggest part of my life. I think it once was when I was in school. Now however, I’ve found interest in many different things and computer games are just a part of who I am.
Now I’ve been asked if I have friends who I only know through MSN. I’m not sure how this is relevant to game culture. Maybe I’m just being stupid but it wouldn’t be the first time. But the answer to the question is, yes I do. Some random people, from all over the world have friend requested me on Facebook purely because I have the same surname.
This has trailed off a little from game cultures but I have hardly any experience in this topic. I apologize for being a bit useless. Hopefully I’ll have a lot more to say in future posts.
The Industry
Currently the industry, like everything else, has fallen victim to the credit-crunch and where this will leave some casualties, there will be some smart minded individuals will be there to turn this around and create some brilliant games. It’s surprising how well some people can work having been put under some pressure.
Employees in the industry know the level of commitment you need to make it in the world of gaming which is why it is unfortunate that there will be so many layoffs from multiple of the big companies. Where this is a shame, it makes space for some fresh minds with fresh ideas.
It must always be a challenge to constantly be in demand to make new games but with the current situation in the economy and all the job cuts, it is probably the hardest thing some of the employee’s have had to deal with.
I think that the challenges at the moment, with all the layoffs, are to be able to release the games by their designated release date. I think the industry itself will make it through the storm nearly completely unscathed and when it is over the industry will be screaming for new talent and so the hunt for exceptional artists, programmers and so on, will begin once again.
Employees in the industry know the level of commitment you need to make it in the world of gaming which is why it is unfortunate that there will be so many layoffs from multiple of the big companies. Where this is a shame, it makes space for some fresh minds with fresh ideas.
It must always be a challenge to constantly be in demand to make new games but with the current situation in the economy and all the job cuts, it is probably the hardest thing some of the employee’s have had to deal with.
I think that the challenges at the moment, with all the layoffs, are to be able to release the games by their designated release date. I think the industry itself will make it through the storm nearly completely unscathed and when it is over the industry will be screaming for new talent and so the hunt for exceptional artists, programmers and so on, will begin once again.
Wednesday, 14 January 2009
Creativity Defined
What is creativity? Creativity is the ability to formulate new and original ideas. It is applied in nearly everything we do and it is represented not by itself but by the people who utilize it. Nor is it a skill. The real skill is how you convey your creativity.
Is creativity hindered or enhanced by technical constraints? Some may believe that technology can only hinder creativity but in some respects I think it’s a good thing. It gives you the chance to create something with a barrier, making the most of what you have to use. In cases like this it is a serious enhancement.
Who uses creativity in the game development industry? The truth is everyone. The whole team uses creativity. That is the basis of making a computer game. Using innovative ideas to produce a new gaming experience. If it weren’t for the creative minds of these individuals, would gaming even exist today?
What does creativity look like? You can easily look at something and call it original but then creativity’s face comes in infinite forms, so the answer to this question is, it is whatever you imagine it to be or whatever inspires you the most. In games, creativity is pretty much the whole experience of play.
How do games manifest creativity? Every game is different in one way or another and its creativity is what shows this. There are current games like Mirrors Edge, which have taken on a completely new level of creativity in style and concept. It is a first person perspective game but unlike a lot of games with the same quality you can see the arms and legs when as you make death defying leaps from one skyscraper to another. It uses realism to make the player feel more involved. This gives gaming an entirely new idea of creativity.
The graphics in games pretty much manifest themselves. You can see for yourself if the graphics of a game are good or not. Some games rely on graphics to make a new creative venture where other games depend on other things like storyline etc.
The AI of a game is manifested through the capabilities of the role you play as a gamer. An intelligent game would allow you to make many interactions. Let’s go back to Mirrors Edge. You are capable of walking, running, jumping, sliding, wall-running, and shimmying and these are only the basics. A game like Mirrors Edge which presents you with freedom in movement is one I would consider to be intelligent.
Gameplay is manifested by all of the qualities a game boasts. I have discussed gameplay frequently in my blog and like some of my previous posts suggest, gameplay is the overall experience of a game you play. I suppose the creativity of gameplay is the originality of the game, or maybe that is just my opinion.
If I had to choose anyone, in terms of individual or company, who I think are particularly creative, I would definitely say that Square Enix is one of my favourite for designing games that are unique and imaginative. With games like Final Fantasy under their belts, they are easily one of the most well known game companies in the world and that all comes down to their innovative ideas.
As an artist I like to show my creativity by fabricating distinctive concepts but I take inspiration from traditional ideas too. I don’t know how I would expect to be seen but that is the kind of artist I would like to be seen as.
I would like to end this entry by wishing everyone a Happy New Year. It’s a little bit I’ve been deprived of internet access over the Christmas break. Thank you for reading.
Is creativity hindered or enhanced by technical constraints? Some may believe that technology can only hinder creativity but in some respects I think it’s a good thing. It gives you the chance to create something with a barrier, making the most of what you have to use. In cases like this it is a serious enhancement.
Who uses creativity in the game development industry? The truth is everyone. The whole team uses creativity. That is the basis of making a computer game. Using innovative ideas to produce a new gaming experience. If it weren’t for the creative minds of these individuals, would gaming even exist today?
What does creativity look like? You can easily look at something and call it original but then creativity’s face comes in infinite forms, so the answer to this question is, it is whatever you imagine it to be or whatever inspires you the most. In games, creativity is pretty much the whole experience of play.
How do games manifest creativity? Every game is different in one way or another and its creativity is what shows this. There are current games like Mirrors Edge, which have taken on a completely new level of creativity in style and concept. It is a first person perspective game but unlike a lot of games with the same quality you can see the arms and legs when as you make death defying leaps from one skyscraper to another. It uses realism to make the player feel more involved. This gives gaming an entirely new idea of creativity.
The graphics in games pretty much manifest themselves. You can see for yourself if the graphics of a game are good or not. Some games rely on graphics to make a new creative venture where other games depend on other things like storyline etc.
The AI of a game is manifested through the capabilities of the role you play as a gamer. An intelligent game would allow you to make many interactions. Let’s go back to Mirrors Edge. You are capable of walking, running, jumping, sliding, wall-running, and shimmying and these are only the basics. A game like Mirrors Edge which presents you with freedom in movement is one I would consider to be intelligent.
Gameplay is manifested by all of the qualities a game boasts. I have discussed gameplay frequently in my blog and like some of my previous posts suggest, gameplay is the overall experience of a game you play. I suppose the creativity of gameplay is the originality of the game, or maybe that is just my opinion.
If I had to choose anyone, in terms of individual or company, who I think are particularly creative, I would definitely say that Square Enix is one of my favourite for designing games that are unique and imaginative. With games like Final Fantasy under their belts, they are easily one of the most well known game companies in the world and that all comes down to their innovative ideas.
As an artist I like to show my creativity by fabricating distinctive concepts but I take inspiration from traditional ideas too. I don’t know how I would expect to be seen but that is the kind of artist I would like to be seen as.
I would like to end this entry by wishing everyone a Happy New Year. It’s a little bit I’ve been deprived of internet access over the Christmas break. Thank you for reading.
Sunday, 14 December 2008
The Element of Gameplay
Ok, so this seems pretty similar to one of previous posts but I guess this gives me an opportunity to understand the true definition of gameplay. Its meaning still seems to be shrouded in obscurity. I still see it as the general experience of a game you play. The aspect of gameplay is important because it allows you to decide whether you enjoyed the game.
When I judge a game, I look at the storyline, the characters and the visuals, not necessarily meaning graphics but the concepts and ideas. I like to know that what I’m playing is new and unlike anything I’ve played before. That is why some of my all time favourites are RPG’s, especially the brilliant Final Fantasy series. But that’s just me and every gamer will have a different perception. I don’t think the word gameplay has a set meaning. The gamer makes their own meaning and judges a game on their own laws of gameplay.
The element of gameplay isn’t something you can choose to put into a game. It’s manufactured with the game, no matter what kind of game it is. The only thing that can be formulated in gameplay is which characteristics are stronger than others.
When I judge a game, I look at the storyline, the characters and the visuals, not necessarily meaning graphics but the concepts and ideas. I like to know that what I’m playing is new and unlike anything I’ve played before. That is why some of my all time favourites are RPG’s, especially the brilliant Final Fantasy series. But that’s just me and every gamer will have a different perception. I don’t think the word gameplay has a set meaning. The gamer makes their own meaning and judges a game on their own laws of gameplay.
The element of gameplay isn’t something you can choose to put into a game. It’s manufactured with the game, no matter what kind of game it is. The only thing that can be formulated in gameplay is which characteristics are stronger than others.
Sunday, 7 December 2008
The Importance of Character
Characters are an essential ingredient to the plot of any novel, film, TV programme or game, whether they are real or fictional. I find that I can’t really connect with a character in a film or a TV show because I’m always aware that they are just actors, although that doesn’t necessarily mean I don’t enjoy what I’m watching.


When it comes to novels however, when I get into it, I can become emotionally attached to the characters. They aren’t being played. They are the imagination or the memories of the writer. The personalities could in fact be real and it is this aspect which draws me in. Excellent characters and a powerful plot are what make a winning novel in my eyes.
Ok, so now I think about it there are maybe a couple of TV shows which I like because of the characters. One of them is “Heroes”. It has a fantastic script, brilliant actors and a great plot. Presumably, these are the core effects that a film or programme depend on to make it a success.
The kind of stories I love the most are fictional. For instance, I love “His Dark Materials” by Phillip Pullman. A childish choice maybe, but it offers everything I look for in a story.
Saturday, 6 December 2008
The Technology
Its noticeable how gaming technology has changed over the past couple of decades. I still remember the simplicity of interacting with a console like the Gameboy or the original Playstation. It was clear that technology was truly advancing with the release of the PS2 and Gamecube. Despite this evolution, the consoles were still very simple to use. Next came the huge leap to the more current Xbox 360 and the PS3. Now, I don’t think that gaming is very simple anymore. I find the “next-gen” consoles very complex. I still don’t know the full capabilities of my own PS3.

In appearance, I believe that games consoles have really improved. I love the sleek, cool design of the PS3 and I also like the PSP for its external design. The design for the 360 is ok too. It’s how I would imagine the stereotypical concept of a console to look if you see what I mean.
Some say that the game control pad and the joystick are a dying trend although I really hope that this isn’t the case. I see these elements of gaming to be important to the identity of the platform and the games you play. After all, the original design for the PS3 game pad was ridiculed for being rather unconventional in appearance. However, the design was specifically designed for conventionality. So this said, appearance is important even when it comes to games consoles.
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