Saturday, 29 November 2008
Art direction...
The art director is responsible to the game producer, who is way at the top. It’s unquestionably a creative role. Being the lead artist for the art team, it requires a high amount of imagination and willpower to fabricate new ideas.
I don’t think that there is a lot of difference between the art direction of a game and that of a film. Their goals are really the same. The one main difference I’m aware of is that in a game you have control over what direction you go in to unravel the story.
If I wanted to become an art director in the future I would obviously need to be a very talented artist and maintain a creative mind but what is also imperative is that you are a leader. You would need to be ready to give guidance to the team you are responsible for.
Wednesday, 26 November 2008
Game Design
I think one of my favourite game companies is definitely EA. They produce some of the most popular and successful games ever. They are most certainly one of the most crucial developers in the industry.
I’ll keep working on my blog with the next topic soon. Thanks for reading.
Wednesday, 19 November 2008
A recap... the good and the bad.
Next I'm going to show the two biggest disasters of all time. I was too embarrassed to present them in the assessment, where now they just make me laugh, so i'll share the joy. "The Wire Project" started off well and I didn't have much left to do but then, the day before it had to be presented to Heather, my flatmate killed it. It was meant to be a horse but now it really doesn't resemble anything.
The next one is even worse. Its the "Self-portrait". This is the other project I couldn't bear to present to the whole group in the assessment but it is pretty shocking.
It started out fine with the neck and the jaw but when I began modelling the face, the clay began to dry and thus became really resiliant. Thats not the only humiliating part though. I then realised I had no clay left for my hair. I would give it another go but as a student, I'm not exactly in a position to be throwing my money around.I'll move on now anyway.
Now for the drawing work I've done. Firstly, "The Canal Project". Unfortunately, I haven't got much experience with drawing environments but I hope I'm getting the hang of it.

I was walking up and down the canal thinking of a good viewpoint. I eventually decided on this one. I think its alright but there is definitely room for improvement. Next is the "The Archway Project".

I feel, again, I could have done better. It looks rushed but I think its all in my line of improvement. Next is "The Fossil Project". I was actually proud of this one.
This is where I see a change in my rendering skills. I don't know why one side appears darker than the other. Perhaps it was merely due to the scanning process but I can't say for sure. I did a number of sketches which I was proud of but I think this is my favourite.
Soon I will need to add some more of my work so stay tuned!
Monday, 10 November 2008
Game Writing
Opinions are maybe the most prevalent issue that a games writer faces. If one reviewer writes that a particular game is a good purchase and another writes that it would be a waste of your money, who should the reader believe. I for one don’t hold much faith in what a reviewer says because I think I can only really trust my own opinion.
Games reviewers are paid by the magazine they write for... I think.
What you will find in basically every computer game magazine you read is the objective ranking system, giving a game a score based on its content and characteristics. Again, this is only based on opinions. I quickly browsed through this month’s issue of PSM3. Most of the points they made to rate the game in question was based on opinion. This really isn’t necessary. All the reader wants to know is what is in the game so they can form their own judgment. At the end of the day, reviewers are just gamers, like us.
New Games Journalism has been used by game reviewers since 2004 and was created by Kieron Gillen. NGJ is pretty much a collection of subjective experiences gathered from both real life and computer games, forged to fabricate a unique story. I don’t often read the articles unless it about a game I love. The examples of what I have read in the past though are okay I suppose. I don’t have any particular feelings about it. I’ve tried to look up different styles of game writing but I couldn’t find any that I could say have definitely been used in game reviewing. I did find a technique called gonzo journalism however, which I found interesting.
When it comes to my own writing, I feel quite confident. I like the simple style I apply because using is never a challenge. I would say that I write objectively but at the same time I’m somewhat subjective. I like to think I use a healthy combination of the two.