Sunday, 14 December 2008
The Element of Gameplay
When I judge a game, I look at the storyline, the characters and the visuals, not necessarily meaning graphics but the concepts and ideas. I like to know that what I’m playing is new and unlike anything I’ve played before. That is why some of my all time favourites are RPG’s, especially the brilliant Final Fantasy series. But that’s just me and every gamer will have a different perception. I don’t think the word gameplay has a set meaning. The gamer makes their own meaning and judges a game on their own laws of gameplay.
The element of gameplay isn’t something you can choose to put into a game. It’s manufactured with the game, no matter what kind of game it is. The only thing that can be formulated in gameplay is which characteristics are stronger than others.
Sunday, 7 December 2008
The Importance of Character
Saturday, 6 December 2008
The Technology
Some say that the game control pad and the joystick are a dying trend although I really hope that this isn’t the case. I see these elements of gaming to be important to the identity of the platform and the games you play. After all, the original design for the PS3 game pad was ridiculed for being rather unconventional in appearance. However, the design was specifically designed for conventionality. So this said, appearance is important even when it comes to games consoles.
Thursday, 4 December 2008
Once upon a time...
Saturday, 29 November 2008
Art direction...
The art director is responsible to the game producer, who is way at the top. It’s unquestionably a creative role. Being the lead artist for the art team, it requires a high amount of imagination and willpower to fabricate new ideas.
I don’t think that there is a lot of difference between the art direction of a game and that of a film. Their goals are really the same. The one main difference I’m aware of is that in a game you have control over what direction you go in to unravel the story.
If I wanted to become an art director in the future I would obviously need to be a very talented artist and maintain a creative mind but what is also imperative is that you are a leader. You would need to be ready to give guidance to the team you are responsible for.
Wednesday, 26 November 2008
Game Design
I think one of my favourite game companies is definitely EA. They produce some of the most popular and successful games ever. They are most certainly one of the most crucial developers in the industry.
I’ll keep working on my blog with the next topic soon. Thanks for reading.
Wednesday, 19 November 2008
A recap... the good and the bad.
Next I'm going to show the two biggest disasters of all time. I was too embarrassed to present them in the assessment, where now they just make me laugh, so i'll share the joy. "The Wire Project" started off well and I didn't have much left to do but then, the day before it had to be presented to Heather, my flatmate killed it. It was meant to be a horse but now it really doesn't resemble anything.
The next one is even worse. Its the "Self-portrait". This is the other project I couldn't bear to present to the whole group in the assessment but it is pretty shocking.
It started out fine with the neck and the jaw but when I began modelling the face, the clay began to dry and thus became really resiliant. Thats not the only humiliating part though. I then realised I had no clay left for my hair. I would give it another go but as a student, I'm not exactly in a position to be throwing my money around.I'll move on now anyway.
Now for the drawing work I've done. Firstly, "The Canal Project". Unfortunately, I haven't got much experience with drawing environments but I hope I'm getting the hang of it.

I was walking up and down the canal thinking of a good viewpoint. I eventually decided on this one. I think its alright but there is definitely room for improvement. Next is the "The Archway Project".

I feel, again, I could have done better. It looks rushed but I think its all in my line of improvement. Next is "The Fossil Project". I was actually proud of this one.

This is where I see a change in my rendering skills. I don't know why one side appears darker than the other. Perhaps it was merely due to the scanning process but I can't say for sure. I did a number of sketches which I was proud of but I think this is my favourite.
Soon I will need to add some more of my work so stay tuned!